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Articulate Storyline & Rise

Gamification

Adventurous Game for Arts Education 

A Night at the Louvre is an interactive game designed to help students learn the history of the Louvre by participating in an exciting heist that involves stealing the Mona Lisa. After losing the map upon entering the Louvre, players must answer enough questions to collect pieces of a map and footsteps to successfully exit and complete their heist. However, if players answer questions incorrectly, they risk being caught by the security cameras and having to start the heist over again.

A Game for Instructional Designers

 

Welcome to Sprints, a game created with designers in mind. The
game SPRINTS helps learners new to the field of design understand
the design sprints through scenario-based challenges.

At each level, designers are challenged with a new scenario that pushes their knowledge, critical thinking, and observable behavior skills to illustrate their understanding of design sprints.

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